Tuesday, April 30, 2019

How's Your Theoretical Endgame Knowledge?

In the endgame, "theoretical" knowledge refers to the fundamental building blocks, including everything from mating with a queen to the Philidor position in R+P endings to defending R+B vs R. These are the endgames that you should know by heart.

Here, I'm providing you with a master list of all the theoretical knowledge that I know of, split up by what I think are appropriate rating categories. See how many of the bullet points you know and where your endgame skills are! There are a few puzzles at the end too, going from easy to hard.

Basic: Beginner up to 1200
  • Two rook checkmate
  • Queen checkmate
  • Single rook checkmate
  • K+P ending, basic opposition
  • K+P ending, rule of the square
  • K vs. K + rook pawn
  • K + two pawns vs. King, one file separation
  • Q vs. pawn on the seventh
Intermediate: 1200 to 1600
  • K + g&h pawns vs. king
  • K+P endings, intermediate opposition and triangulation techniques
  • K+P endings, outside passed pawns and "Bahr's rule"
  • K+P endings, winning with an active king (basic)
  • K+P endings, shouldering (basic)
  • Opposite colored bishops, file separation of passed pawns
  • Rook vs. pawn
  • Rook vs. two connected passed pawns
  • R+P vs. R, Lucena position
  • R+P vs. R, Philidor position
  • R+P vs. R, Vancura position
  • R+P vs. R, the frontal attack
  • R+P endings, the umbrella technique
  • Q vs. B mate
Moderate Advanced: 1600 to 2000
  • Two bishop checkmate
  • Bishop & Knight checkmate
  • K+P endings, winning with an active king (advanced)
  • K+P endings, shouldering (advanced)
  • K+P endings, distant opposition and outflanking
  • K+P endings, Reti's study
  • Defending Knight vs. rook pawn
  • Rook vs. Knight
  • Rook vs. Bishop, critical positions
  • N+P vs. knight, critical positions
  • B+P vs. bishop, critical positions (i.e. "Centurini" Position)
  • B+P vs. knight
  • R+P vs. R, cutting off along the rank
  • R+P vs. R, short side/long side
  • R+P vs. R, queening a rook pawn
  • R+ f and h-pawn vs. R
  • R and 4 vs. R and 3 (same side)
  • Q vs. R, Philidor position and other fundamentals
  • Fortresses in Q vs. R+P
  • Q vs. N mate
Side note - getting Q vs. N is highly unusual, but I actually got it once against an expert several years ago, and can confirm that it's not that easy to do in really bad time pressure (I successfully converted it).

Advanced: 2000 and up
  • Two knights vs. pawn checkmate
  • Two bishops vs. knight
  • Rook and bishop vs. rook, Philidor position
  • Rook and bishop vs. rook, general defense
  • Rook and knight vs. rook, critical positions
  • Q vs. R, general
  • Q vs. R+P, breaking fortresses (advanced)
  • Q+P vs. Q, fundamentals
Now here are the puzzles:

1 - Rating level: 800
White to move - win or draw?

2 - Rating level: 1000
Black to move - win or draw?

3 - Rating level: 1200
White to move - win or draw?

4 - Rating level: 1400
Does white win or draw?

5 - Rating level: 1600
White to move - can he draw?

6 - Rating level: 1800
White to move - win or draw?

7 - Rating level: 1950
White to move - win or draw?

8 - Rating level: 2100
Black to move - win or draw?

9 - Rating level: 2250
White to move - win or draw?

10 - Rating level: 2400
Black to move - win or draw?

11 - Rating level: 3600
I just have this one here for fun, because it's way over everybody's head. It is the longest possible win in the 7-piece tablebase, where black loses by force with perfect play in 297 moves! It's too difficult even for beasts like Stockfish.

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