Here, I'm providing you with a master list of all the theoretical knowledge that I know of, split up by what I think are appropriate rating categories. See how many of the bullet points you know and where your endgame skills are! There are a few puzzles at the end too, going from easy to hard.
Basic: Beginner up to 1200
- Two rook checkmate
- Queen checkmate
- Single rook checkmate
- K+P ending, basic opposition
- K+P ending, rule of the square
- K vs. K + rook pawn
- K + two pawns vs. King, one file separation
- Q vs. pawn on the seventh
Intermediate: 1200 to 1600
- K + g&h pawns vs. king
- K+P endings, intermediate opposition and triangulation techniques
- K+P endings, outside passed pawns and "Bahr's rule"
- K+P endings, winning with an active king (basic)
- K+P endings, shouldering (basic)
- Opposite colored bishops, file separation of passed pawns
- Rook vs. pawn
- Rook vs. two connected passed pawns
- R+P vs. R, Lucena position
- R+P vs. R, Philidor position
- R+P vs. R, Vancura position
- R+P vs. R, the frontal attack
- R+P endings, the umbrella technique
- Q vs. B mate
Moderate Advanced: 1600 to 2000
- Two bishop checkmate
- Bishop & Knight checkmate
- K+P endings, winning with an active king (advanced)
- K+P endings, shouldering (advanced)
- K+P endings, distant opposition and outflanking
- K+P endings, Reti's study
- Defending Knight vs. rook pawn
- Rook vs. Knight
- Rook vs. Bishop, critical positions
- N+P vs. knight, critical positions
- B+P vs. bishop, critical positions (i.e. "Centurini" Position)
- B+P vs. knight
- R+P vs. R, cutting off along the rank
- R+P vs. R, short side/long side
- R+P vs. R, queening a rook pawn
- R+ f and h-pawn vs. R
- R and 4 vs. R and 3 (same side)
- Q vs. R, Philidor position and other fundamentals
- Fortresses in Q vs. R+P
- Q vs. N mate
Side note - getting Q vs. N is highly unusual, but I actually got it once against an expert several years ago, and can confirm that it's not that easy to do in really bad time pressure (I successfully converted it).
Advanced: 2000 and up
- Two knights vs. pawn checkmate
- Two bishops vs. knight
- Rook and bishop vs. rook, Philidor position
- Rook and bishop vs. rook, general defense
- Rook and knight vs. rook, critical positions
- Q vs. R, general
- Q vs. R+P, breaking fortresses (advanced)
- Q+P vs. Q, fundamentals
Now here are the puzzles:
1 - Rating level: 800
White to move - win or draw?
2 - Rating level: 1000
Black to move - win or draw?
3 - Rating level: 1200
White to move - win or draw?
4 - Rating level: 1400
Does white win or draw?
5 - Rating level: 1600
White to move - can he draw?
6 - Rating level: 1800
White to move - win or draw?
7 - Rating level: 1950
White to move - win or draw?
8 - Rating level: 2100
Black to move - win or draw?
9 - Rating level: 2250
White to move - win or draw?
10 - Rating level: 2400
Black to move - win or draw?
11 - Rating level: 3600
I just have this one here for fun, because it's way over everybody's head. It is the longest possible win in the 7-piece tablebase, where black loses by force with perfect play in 297 moves! It's too difficult even for beasts like Stockfish.