"The hardest game to win is a won game."
- Emanuel Lasker
This quote exists for good reason. Almost every chess player has undoubtedly had those painful experiences of being completely winning, knowing that you are completely winning, but then somehow failing to actually win the game - or even worse, losing! In fact, this is a universal struggle, no matter what your rating is. As it turns out, even though it sounds like it should be easy, converting winning positions can be very challenging - both because chess is a hard game, and also for psychological reasons.
In what is a long overdue post, I will try to share some wisdom and practical advice, giving many examples from my own games so we can learn from not just my own mistakes, but those of my opponents as well.
And you have been warned - since this is an important topic, this will be an extra-long post!
Let's start with some basics - the way I think about it, there are a few different types of "winning" positions:
- Positions you can win very easily, practically in your sleep, against any player no matter how strong they are. I'm talking about the completely trivial situations where you are up an overwhelming amount of material (as in, you've taken all your opponent's pieces) with absolutely zero counterplay, or you are, for example, mating with queen and king versus king, or you have a theoretical king and pawn endgame or Lucena position that you know stone cold is winning, and you know exactly how to win it.
For example:
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A very easily winning position |
As long as you have just a basic understanding of king and pawn endgames (which hopefully the majority of readers do), you can win this position with 5 seconds on your clock (plus some increment or time delay) against anyone, even an engine. There's basically no calculation required.
- Positions where you know that you have a decisive material advantage, but there is still some "technique" left to do.
These types of positions will range in difficulty, depending on how much of a material advantage you have and how simplified or imbalanced the position is.
An easier example:
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A little technique still needed, but fairly easy |
Here white is simply up a bishop for only one pawn, and there's not much else going on. White still has to show some technique - i.e., not carelessly letting black's rook take all of your pawns. But winning this should not be too difficult.
A somewhat harder example:
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Some more technique needed, please |
You can look at this position and see that white has a queen for a rook and knight, and even an extra pawn too, and conclude that this surely must be (easily?) winning. And you would be correct - this is a winning position. And you would think that it should be easy. But you might be surprised to know that I actually failed to convert this against someone 300 points lower rated! More on that game later.
But, however easy you think this position with the Q+P vs. R+N should be, you probably can appreciate that it isn't quite as simple as the previous example where we just had an extra bishop with more limited material. And I think it is good to be aware of exactly why it is not quite as straightforward:
(a) Material is not as simplified - i.e., not as many pieces have been traded off
(b) There is more of an imbalance
The following position can be even trickier:
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Those queenside pawns surely will never be dangerous ... right? |
Black is up a "clean" exchange for no pawns, but the structural imbalance makes this not completely trivial. This is exactly the kind of position where if you get sloppy, strange things can happen. And in fact, this position came from a blitz game I had against another player 300 points lower rated, where I even managed to lose this as black!
Rule #1: In general, the more simplified and less imbalanced a winning position is, the easier it is to convert.
That may sound obvious to some, but we forget this rule more often than we realize, which can lead to horrible mistakes.
- The third type of winning position is a little more advanced. These are the positions where you know you have some decisive positional advantage, but you are not up any material.
Here's a prime example, also from one of my own games (white against a 2000 player in a rapid time control):
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White has a dominating position, but it still has to be converted |
White has a decisive advantage, despite not being up any material. (I think this should be clear to anyone over 2200, but if you are not convinced, you can check with an engine to confirm this is between +2 and +3.) Now, I am a strong enough player that during the game, I understood I was winning here. However, just understanding that doesn't automatically give you the full point. White needs to act with some urgency here to win material before black eventually organizes his pieces to better squares.
A strong move here is 24.e5!, aiming to trap the Nh5 next move with g3-g4 and hitting the c6 pawn. Of course I saw that idea, but I didn't want to calculate the ramifications of 24. ... f6!? or even 24. ... g5!?, when I thought there may be some tricks against my loose minor pieces on the e-file or my Rd6 and Kh2 being on the same diagonal. However, accurate calculation will establish that white is maintaining control and close to winning material after 24. ... f6 25.Nc5! or 24. ... g5 25.Nbd4! (although I wouldn't say it is completely trivial).
Instead, I played the prophylactic 24.Kg1?! and after 24. ... Rc7 25.e5 Bf8 made the further mistake 26.R6d2? when suddenly after 26. ... Rac8! black was well on his way to generating some activity with ...c5-c4, and the game became unclear. Later I was even losing before eventually winning on time. (Instead of 26.R6d2?, white keeps a decisive advantage with 26.g4! Nhg7 27.Ng3! +- offering the exchange to prevent black from organizing ...c5-c4. But I did not sense the urgency in preventing black from activating his pieces.)
In this situation, I find it helpful again to clearly put into words why white was winning here. It's not an advantage in material, nor is black's king permanently weak. No, it's because white had an overwhelming advantage in piece activity. But this is, strictly speaking, not a permanent feature like being up a bishop, which is the important distinction between Type 3 and Type 2 winning positions. More on this later.
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Now, let's dive in to how and why we mess up winning positions, and what we should do instead to convert them. Incidentally, I think having a good understanding of this also helps when you are resisting in lost positions.
Why we can fail to convert winning positions:
1. Relaxing too early
One reason we may relax too early is that we think a position should be "easily winning" while forgetting the most important Rule #1. Being up a full exchange with symmetrical pawn structure is usually very easy to convert, especially with pawns on both sides of the board. However, being up the exchange with both sides having passed pawns is not as simple.
The second reason this happens is when facing lower-rated players, because you do not expect as much resistance and just assume that your opponent will collapse soon. This is very dangerous thinking!
To see how much this matters - consider the following position:
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Paciorkowski-Smith, Albany 2018 |
This came from the final round of the 2018 New York State Championship, and my opponent is a strong player - a grandmaster - who I knew would not go down without a fight. I would describe this as a Type 2 position which is not that easily winning. How did this game go? Well, I converted this without giving my opponent a single chance to save the game, despite his very stubborn defense.
Yet, the same person who played this nearly flawless endgame against Smith failed to win the below position, also in a classical game, against a 2100 player!
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Paciorkowski-Kharroubi, Rochester 2021 |
"How can that have happened?", you might wonder. Well, against Smith, I was not relaxed at all; rather, I calculated variations almost every single move to make 100% sure I was controlling all of black's possible counterplay. I never assumed I would "just win" until he stopped the clock and shook hands.
Meanwhile, against Kharroubi, I played way too nonchalantly, just assuming that something would happen and my opponent would fall apart eventually. This made me lazy, not wanting to calculate many variations (something else we will discuss). After missing several forced knockouts of varying degrees of difficulty, we eventually ended up in this position:
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Paciorkowski-Kharroubi, Rochester 2021 |
Incredibly, black has a fortress, and I had to acquiesce to a draw eventually. This debacle was entirely psychological! Had I not relaxed, and instead calculated variations with the same rigor and precision as I had against Smith, my game against Kharroubi almost certainly would have gone differently.
We are all vulnerable to relaxing too early against lower-rated players - whether you are a 1700 trying to convert against a 1400, or a 2400 trying to convert against a 2100.
2. Inability or unwillingness to calculate variations
Here's the unfortunate truth to Type 2 and 3 winning positions:
Rule #2: Unless you have a Type 1 winning position, never expect to win without having to calculate "potential" counterplay, which will invariably be connected with either creating/promoting passed pawns or attacking your king.
The point is that there almost always will come some critical moment(s) where you have to allow what may look like dangerous counterplay, but concretely does not work for tactical reasons. Calculation is most important in these critical moments.
As a simple example - pawn races. Your opponent may have a dangerous-looking passed pawn, but if you calculate the variations, you may see that you simply promote faster and will be winning. Here it is OK to "allow" the opponent's "counterplay" because it concretely does not work. You very rarely will be able to convert a winning position without having to allow something that looks like counterplay - especially if you are up against a stronger player who is defending stubbornly.
In general, the more imbalanced and less simplified the position is, the more important this rule is. Let me give you an extreme example:
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Stolyarov-Paciorkowski, New York 2022 (white to move) |
This was a 25-minute game (I was black), and my opponent is rated around 1950. It doesn't really matter what happened earlier in the game, but white is winning here. And I mean really winning, with an extra rook and no obvious threats against the king on g1 (engine gives about +6!). However, despite the huge material advantage, this still counts as a decidedly tricky Type 2 position. You will not be able to win this without calculating, as black still has many dangerous ideas to try and attack the king (i.e., counterplay). And you'd better believe that I will throw the kitchen sink at the king on g1, pulling every trick I know of trying not to lose. Black's attacking ideas ultimately do not work, but you must calculate variations to find the proper defenses.
The game continued 34.Rf3 (a good move, letting the Kg1 run away) 34. ... Nf5!? 35.exf5 Qh4 36.Rcc3?! (still winning, but there was nothing to fear in 36.Nxc8! Qh2+ 37.Kf1 Qh1+ 38.Bg1! +-) 36. ... Bxf5 37.Ne6! Qh2+ 38.Kf1 Bh3!? (D)
This bishop can simply be taken - in case of 39.gxh3! g2+ 40.Ke1! g1=Q+ 41.Bxg1 Qxg1+ 42.Kd2 +- the queen by herself is not able to cause any harm and white's king escapes safely. Instead, white panicked and played 39.Ke1?! Qh1+ 40.Kd2? (40.Rf1! Qxg2 41.Rcf3! +- was the only way to keep a winning advantage at this point) 40. ... Qxg2+ 41.Kc1 Qh1+ 42.Kc2 Bf5+ 43.Kd2 Qg2+ 44.Kd1 (D)
Black now has a perpetual (although I still wanted to win this game). I continued with the last-ditch attempt 44. ... a3!? and after 45.c7?? (45.bxa3 and I would have had no choice but to make perpetual check) 45. ... axb2 black is suddenly winning. 46.Rb3 b1=Q+ 47.Rxb1 Qxf3+ 48.Kd2 Qd3+ 49.Ke1 Qxb1+ 50.Ke2 Qd3+ 51.Ke1 Bg4 0-1 and white had to resign.
Perhaps my most ridiculous swindle. How did this happen? White had multiple opportunities on moves 36 and 39 to win even more material which would have limited my attacking ideas. Even on move 40, white could have found the cool-headed 40.Rf1! to defend. But these variations did require some precise calculation to make sure that I am not winning by promoting the g-pawn or throwing in a sudden ...e5-e4.
In this case, I do not think my opponent lacked the skill to calculate these lines (something that can and should be trained). Rather, he was unable to calculate because he had no time. When he played 34.Rf3, he had only 1 minute on his clock (there was a 5 second delay, but that's not much in this kind of position) to my 8 minutes. By the time I threw in the unexpected 44. ... a3!?, he was down to 3 seconds, at which point anyone, even Magnus Carlsen, can make horrific blunders.
Of course, there are other reasons why you may find yourself unable to calculate well. Perhaps you are distracted during the game, or you didn't eat/sleep well and have trouble focusing.
But on the topic of time pressure, this brings us to another important reason why we mess up winning positions:
3. Bad time management
Since we now understand that you will still need to calculate some variations to convert Type 2 or 3 winning positions, it goes without saying that if you leave yourself with no time to do so in critical moments, you dramatically increase your risk of throwing the game away.
Rule #3: Good time management is a necessary part of conversion technique.
In my swindle against Stolyarov, I would not say his real mistakes were on moves 36, 39 or 40. Instead, I would say his mistake was spending too much time earlier in the game on decisions he could have and should have made quickly. Even though his chess moves were good then, leaving himself with only 1 minute to convert a still tricky position ultimately cost him the game.
I'll also say this:
Rule #4: Don't beat yourself up too hard for failing to convert in fast time controls.
Because of the importance of calculating variations, we should now understand that this is just inherently difficult in blitz. If you only have 3 minutes for the whole game, of course you will not play perfectly. Even strong GMs have blundered away completely winning positions in blitz or rapid games, sometimes in comical fashion. So in these faster time controls, accept these conversion failures as a part of life. The faster you can calculate and the better your intuition, the better you will be at converting in blitz games - but you will still have your fair share of mess-ups.
However, in classical tournaments, where you have 1, 2 or even 3 hours for the whole game, there are no excuses for improper time management. In these longer games, time management is a skill that needs to be developed like any other, so that you always leave yourself with enough minutes on the clock to convert a winning position.
One more reason why we fail to convert winning positions:
4. We get nervous
Consider the following example:
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Nikolayev-Paciorkowski, Rochester 2013 (white to move) |
I played this game (as black) when I was 14 years old, with a rating around 1800. My opponent is a strong FM who out-rated me by about 600 points. Somehow, I had managed to outplay him earlier and reached what I knew should be a completely winning endgame (although I had missed multiple knockouts earlier), up an exchange and several pawns.
Just watch what happened: 49.Rxc5+ Kxc5 50.Nd3+ Kd4 51.Nxf4 Ke4?? 52.Nxg2 1/2-1/2
I even remember feeling lucky after 52.Nxg2 that my opponent offered a draw, since I felt like I would even find a way to get checkmated by white's lone knight in that position.
Needless to say, I was very nervous in this game. It was the first time I ever had a winning position against such a high-rated player, and I remember my heart racing at the time in disbelief. These nerves ultimately caused me to make a ridiculous blunder that under normal circumstances I would never make (time pressure also played some role).
Now today, I will admit that I still do get a little nervous when I have a winning (or even just clearly better) position against a strong grandmaster. I have also been on the other side of the coin, having a completely lost position against a super talented but clearly nervous kid, and escaping with a draw or even a win.
This is not only limited to kids - I've seen plenty of adults get nervous too when they know they are winning against much higher-rated opponents. Ultimately, I think this is a psychological phenomenon which gets better with playing experience.
Rule #5: Forget about your opponent's rating; focus only on the position in front of you.
(Easier said than done, of course...)
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Now that we understand the different types of winning positions and why we fail to win them, what should we do properly convert decisive advantages?
How to win a winning position:
I'll share my theory here in the last few rules:
Rule #6: Your goal is always to convert a winning position to one of "lower type".
Remember the three types of winning positions:
- You have a clearly overwhelming material advantage with absolutely zero counterplay (i.e., you captured all your opponent's pieces), or you have a theoretical endgame position which you 100% know how to win.
- You have a decisive material advantage, but it's not so simple that you can just win it with your eyes closed. Your opponent still has some pieces which could create counterplay.
- You have a decisive non-material advantage which is often temporary in nature (e.g., more active pieces or a safer king).
So, suppose you know you have a dominating position (Type 3), but material is still equal. Then your primary focus is to win a decisive amount of material (or checkmate, if that is possible), transforming to a Type 2 position. (There are a few other important notes about Type 3 positions that we will touch on next.)
Or, let's say you have a Type 2 position, with what you know is a decisive material advantage. Your goal is to simplify the position into something elementary, often by trading pieces or winning even more material, until you get to a Type 1 position.
Rule #7: Feel some sense of urgency in Type 3 positions, but at the same time, do not "cash in" too early.
This one is difficult and in my opinion is trained mainly from experience. Consider the example below:
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Black to move |
Although material is equal, black has a decisive advantage because of white's passive pieces and weak king. We should feel some sense of urgency to win material, but we also do not want to settle for too little. In the game, black found a way to win a pawn: 28. ... Rxd4? 29.Bxd4 Qc2+ 30.Kf1 Qxb3 31.Qh3! suddenly white's pieces have new life, with a strong bishop on d4 and the queen ready to invade on d7.
Black should still be winning there with an extra pawn, but it would have been much stronger to build the position with a move like 28. ... Ba5!, activating the otherwise dormant Bc7. We will then continue to make threats or otherwise improve our position and trust that there will eventually be an opportunity to win a clearly decisive amount of material, more than just a pawn.
Unfortunately, it is not always obvious how to tell if you are cashing in too early. I think you build some intuition from experience, but in general I would note the following:
(a) If you have a dominating Type 3 position but don't see a clear knockout (e.g., winning a piece or checkmating), prioritize activating your last piece over winning a small amount of material.
(b) Be suspicious of variations where you win only a small amount of material but your opponent's pieces suddenly become active.
Rule #8: Do not hurry in Type 2 positions, and prioritize calculating variations to limit your opponent's counterplay.
When you have a permanent material advantage, you can afford not to rush, and will win by restricting your opponent's counterplay while thinking of ways to win still more material, simplify the position or otherwise transition to a Type 1 position.
But you still must be prepared to calculate! See Rule #2.
Rule #9: Improving your knowledge of theoretical endgames will expand the range of positions that are "Type 1" to you.
A simple example to illustrate - suppose you have what you know should be a decisive material advantage, and at some point in your calculations you see that you can force the position below:
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(White to move) |
Is white winning? And if so, how? If you know the theory behind opposite color bishop endgames, you will understand pretty quickly that white must be winning, since black cannot stop the pawns with the bishop on the same diagonal. However, if you lack this endgame knowledge, you will be unsure of how to evaluate this, and may miss an opportunity to go from a Type 2 to a Type 1 position.
To get better at converting winning positions, it is a useful investment to regularly expand your knowledge of theoretical positions which you can have in the future as being Type 1 to you.
Last but not least:
Rule #10: In Type 2 positions with reduced material, look out for unexpected fortresses or stalemate tricks.
My game against Kharroubi, seen earlier, is an example of an unexpected fortress.
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So to recap our 10 rule theory of converting winning positions:
- In general, the more simplified and less imbalanced a winning position is, the easier it is to convert.
- Unless you have a Type 1 winning position, never expect to win without having to calculate "potential" counterplay, which will invariably be connected with either creating/promoting passed pawns or attacking your king.
- Good time management is a necessary part of conversion technique.
- Don't beat yourself up too hard for failing to convert in fast time controls.
- Forget about your opponent's rating; focus only on the position in front of you.
- Your goal is always to convert a winning position to one of "lower type".
- Feel some sense of urgency in Type 3 positions, but at the same time, do not "cash in" too early.
- Do not hurry in Type 2 positions, and prioritize calculating variations to limit your opponent's counterplay.
- Improving your knowledge of theoretical endgames will expand the range of positions that are "Type 1" to you.
- In Type 2 positions with reduced material, look out for unexpected fortresses or stalemate tricks.